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Getting Over It

Getting Over It

3.7

Simulation

Developer

Noodlecake

Platform/OS

Android iOS

Price

4.99$

Version

1.9.8

Install History

1M+

Content Rating

Everyone

Tips: I made a game for a certain kind of person. To hurt them.

Introduction

Getting Over It with Bennett Foddy is a game that's not for the faint of heart. It's a punishing climbing game, originally meant to be a tribute to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. Developed with the intent to challenge, frustrate, and ultimately, to gratify, this game is suited for someone who's patient, perseverant and a glutton for punishment. The mechanics may sound simple; you move the hammer with your mouse. However, the game is anything but that. As you make your way atop the colossal mountain, the challenge continually escalates, testing your skills and patience at every turn.

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Features

1. You’re tasked with the monumental challenge of climbing a mountain using only a hammer and a pot. This is where the unique challenge lies – the balance between the gravitational pull and the striking force of the hammer.

2. The gameplay is enigmatic and engrossing - with practice, you can jump, swing, climb and even fly.

3. The game is filled with philosophical observations, adding depth and often serving as sarcastic commentary on your progress or lack thereof.

4. The game is punishing with losses, causing all your progress to be lost frequently. The more you ascend, the more devastating the losses become. However, perseverance can lead to great rewards and an exquisite sense of accomplishment.

Editor's Review

Okay, let's dive into the chaotic world of *Getting Over It with Bennett Foddy*. This game... where do I even begin? Basically, you're Diogenes, a dude stuck in a cauldron, wielding a mountaineering hammer. Your objective? To climb a ridiculously unforgiving mountain made of bizarre objects. Think furniture, rocks, random household items - it's a junkyard climber's nightmare (or dream, depending on how masochistic you are). You control the hammer with your mouse, swinging it to propel yourself upwards. Sounds simple, right? WRONG! The physics are wonky, the controls are deliberately awkward, and one tiny slip can send you tumbling back down a significant portion of your painstakingly earned progress. The game's whole design is built around the frustration of failure. Bennett Foddy himself narrates your suffering, often with philosophical musings or brutally honest commentary on your poor life choices (aka playing this game). It’s a constant battle against gravity, infuriatingly slippery surfaces, and your own lack of skill. Prepare to rage quit, scream at your monitor, and possibly develop a twitch. Good luck; you'll need it.

The beauty of *Getting Over It*, despite its soul-crushing difficulty, lies in its sheer audacity and unexpected rewards. The sense of accomplishment you feel after finally conquering a particularly difficult section is HUGE. It's like scaling Everest, only instead of ice and snow, you're fighting against a rusty saw blade. The game also provides a unique meditative experience. Sure, you're raging on the inside, but Foddy's narration, coupled with the repetitive swinging motion, can surprisingly become calming (after a few hundred rage quits, maybe). Visually, the game is strangely appealing. The art style is simple but effective, and the physics engine, while frustrating, creates some truly hilarious and unpredictable moments. And let's be honest, watching your cauldron dude flail wildly as he plummets back down the mountain is low-key hilarious. Plus, you get bragging rights. Beating this game is a badge of honor, a testament to your unwavering persistence (or just plain stubbornness).

So, who should subject themselves to this digital torture? *Getting Over It* isn't for the faint of heart or those with low frustration tolerances. If you're a fan of challenging games like *Dark Souls* or enjoy pushing yourself to the limit, then you might actually find this game strangely addictive. It's also a good fit for anyone who appreciates unique and experimental game design. Think of it as a really weird, frustrating, and ultimately rewarding art project disguised as a video game. If you're looking for a chill gaming experience, steer clear. But if you're ready to embrace the pain, accept the inevitable setbacks, and learn from your mistakes (repeatedly), then *Getting Over It* might just be the oddly satisfying challenge you've been waiting for. Just don't blame me when you end up throwing your mouse through your monitor. You were warned.

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